@startuml
sprite $crosshairs [48x48/16] {
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00000000000CFFA000000011100000002FFF600000000000
000000000004FFF600000CFFFF700000CFFD000000000000
000000000000AFFF50004FFFFFD0000AFFF4000000000000
0000000000001DFFF7004FFFFFE002CFFF80000000000000
00000000000002EFFFD55FFFFFE28FFFF900000000000000
000000000000001DFFFFFFFFFFFFFFFF8000000000000000
00000000000000008FFFFFFFFFFFFFD40000000000000000
0000000000000000018EFFFFFFFFC5000000000000000000
000000000000000000006FFFFFE100000000000000000000
000000000000000000004FFFFFE000000000000000000000
000000000000000000004FFFFFE000000000000000000000
000000000000000000004FFFFFD000000000000000000000
000000000000000000001EFFFF9000000000000000000000
000000000000000000000144430000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA_CROSSHAIRS(_alias) ENTITY(rectangle,black,crosshairs,_alias,FA CROSSHAIRS)
!define FA_CROSSHAIRS(_alias, _label) ENTITY(rectangle,black,crosshairs,_label, _alias,FA CROSSHAIRS)
!define FA_CROSSHAIRS(_alias, _label, _shape) ENTITY(_shape,black,crosshairs,_label, _alias,FA CROSSHAIRS)
!define FA_CROSSHAIRS(_alias, _label, _shape, _color) ENTITY(_shape,_color,crosshairs,_label, _alias,FA CROSSHAIRS)
skinparam folderBackgroundColor<<FA CROSSHAIRS>> White
@enduml